//===============================================================================
//	CWildDigOperation.h
//	野外挖宝
//===============================================================================

#pragma once

#include "BaseMessage.h"


class CWildDigOperation
	: public BaseMessage
{
public:
	CWildDigOperation(uint32_t uid, uint32_t pn);
	~CWildDigOperation();

public:
	//---------------------------------------------------------------------------
	static BaseMessage* Create(uint32_t uid, uint32_t pn)
	{ 
		return new CWildDigOperation(uid, pn);
	}

public:
	virtual void HandleMessage(Player* pplayer) override final 
	{}

public:
	//---------------------------------------------------------------------------
	void SetParameter(const char* digPointsStr, uint32_t sceneId);
};